VectorStyle

constructor(expression: SampleExpression = SampleExpression.NUMBER, channel: List<ColorBand> = listOf(ColorBand.red), quality: DataQuality = DataQuality.normal, interpolation: InterpolationMode = InterpolationMode.BICUBIC, smoothing: Float = 0.0f, offset: Float = 0.0f, drawRange: ClosedRange<Double>? = null, colorScale: ColorScaleOptions = ColorScaleOptions(), opacity: Float = 1.0f, density: ParticleDensity = ParticleDensity.NORMAL, count: Int = 0, size: Float = 2.0f, trailsFadeFactor: Double = ParticleTrailLength.NORMAL)