BarLegendLabels

constructor(values: BarLegendLabels.Values<UnitType>? = null, placement: BarLegendLabels.Placement = Placement.MIDDLE, textStroke: BarLegendLabels.TextStroke = TextStroke(), textShadow: Shadow = BarLegendDefaults.textShadow, normalized: Boolean = BarLegendDefaults.normalized, currentUnits: UnitType?, formatter: (measurement: Measurement<UnitType>, index: Int) -> String = { measurement, idx -> // Use the property directly to avoid capturing an old value val targetUnit = currentUnits val displayMeasurement = if (targetUnit != null && measurement.unit != targetUnit) { measurement.converted(to = targetUnit) } else { measurement } val intValue = displayMeasurement.value.toInt() // FIX: Resolve the symbol from the converted unit (targetUnit) val symbol = targetUnit?.symbol ?: measurement.unit.symbol if (idx == 0) "$intValue$symbol" else "$intValue" })