inspectorSampleMaritimeDirDeg

fun inspectorSampleMaritimeDirDeg(lon: Double, latDeg: Double, mapZoom: Double): Float?

Data inspector for maritime *_dir.fill: bilinear sample at lon/latDeg using the same placement zoom as buildInstancedWindBufferDualPhase (stablePlacementZoomInt\(mapZoom\)), then vector-blend phases like the GPU. Nearest-neighbor tile bytes in EncodedTileLayer do not match instanced sampling.