Heatmap Paint
data class HeatmapPaint(var color: StyleValue<Color> = defaultHeatmapColor(), var intensity: StyleValue<Double> = StyleValue.Constant(1.0), var radius: StyleValue<Double> = StyleValue.Constant(10.0), var weight: StyleValue<Double> = StyleValue.Constant(1.0), var blur: StyleValue<Double> = StyleValue.Constant(1.0)) : Paint
Heatmap kernel styling (Mapbox heatmap-*). Used by HeatmapLayerPaint.
Constructors
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constructor(color: StyleValue<Color> = defaultHeatmapColor(), intensity: StyleValue<Double> = StyleValue.Constant(1.0), radius: StyleValue<Double> = StyleValue.Constant(10.0), weight: StyleValue<Double> = StyleValue.Constant(1.0), blur: StyleValue<Double> = StyleValue.Constant(1.0))
Properties
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How much to fade out the edges of each point based on its radius (Apple/JS heatmap.blur). Default 1.0 matches Apple 1.7.0. GLES uses this as the separable blur spread multiplier.
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Color ramp vs heatmap density (heatmap-color).
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Apple/JS default 1.
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Apple/JS default 10.
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Apple/JS default 1.